Once I'd created the base mesh for my Flintlock pistol I exported each element into Zbrush to work on the details. Sculpting details such as the wood texture, and grip on the pistol handle should really enhance the finished model.
A screenshot of the pistol handle being worked on in Zbrush.
The metal elements such as the lock side plate required some filigree detailing created using custom alphas. Once each piece was finished I used Decimation Master to optimise the mesh for use in 3DS Max.
A screenshot showing the sculpted details of the side plate for my game asset.
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