Thursday, 23 June 2016

Virtual Insanity

I reject your reality and substitute my own! Seems to be the mantra at the moment or always was I guess. Luckily the free Oculus Rift I received recently, as a gift from the American developer I've been working with, is coming in handy for slipping into the matrix. :P

Thursday, 16 June 2016

LeMat Game Asset, work in progress

As part of a commission piece I'm working on a LeMat pin firing pistol for a VR game. Here's an image showing the current work in progress.

Monday, 13 June 2016

Winchester on Sketchfab

I've just posted the Winchester I was working on to Sketchfab. It's great for displaying my models and showing how they will look in game.

Wednesday, 8 June 2016

Winchester, Lever Action Mechanism

To help my client with animating the Winchester Rifle I created an info-graphic showing the stages involved with the lever action mechanism. It really is a marvel of design and engineering.

Saturday, 4 June 2016

Winchester Game Asset

I've finally finished the Winchester model I've been working on for a commission piece. I might add a little embellishment or engraving, and there's still the rigging and testing to do in UE4, but I'm pretty happy with the model and so is the client.