Sunday, 31 January 2016

Sketchfab Portfolio Updates.

I'm not sure how I haven't seen Sketchfab before, but now I've found it I'll be using it to present my models. It allows me to show the work I've put into the materials and textures, and how they will look in a game engine, with a detailed 3D previewer.

Here's a preview of my latest game asset that's part of a pack I'm working on for the Unreal Marketplace.

I've also uploaded the Flintlock Pistols I worked on for my game project. These previews should really enhance my portfolio.

Tuesday, 26 January 2016

Star Wars: The Force Awakens VFX Breakdown

I've just seen this amazing visual effects breakdown video for Star Wars: The Force Awakens, so I thought I'd share it here. You can find more information at this website. I loved the new Star Wars, and of course as a 3D artist it would be my dream to work on a production of this quality. For now I'm happy taking inspiration and tips from videos like this whilst I refine my skills.

Monday, 11 January 2016

Unreal Engine, Shotgun Game Model.

I recently completed the first of three models I'm working on to sell in the 'Weapons & Props' category of the Unreal Marketplace. I continued to refine the high polygon to low polygon workflow I learned in the final year of my degree. The high poly model was over 16 million polygons but I've managed to optimise the final game mesh to just over 2000 polys. The mesh and PBR texture maps are Unreal and Unity compatible, and the high quality of the model makes it suitable for 'AAA' titles or games that want to achieve a high level of realism. Here are a few renders of the fully textured model.