Monday, 11 January 2016

Unreal Engine, Shotgun Game Model.

I recently completed the first of three models I'm working on to sell in the 'Weapons & Props' category of the Unreal Marketplace. I continued to refine the high polygon to low polygon workflow I learned in the final year of my degree. The high poly model was over 16 million polygons but I've managed to optimise the final game mesh to just over 2000 polys. The mesh and PBR texture maps are Unreal and Unity compatible, and the high quality of the model makes it suitable for 'AAA' titles or games that want to achieve a high level of realism. Here are a few renders of the fully textured model.

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