The first task was to
sketch a building from life and present it using techniques commonly
seen in stylised concept sketches, for use in product, building, and
vehicle design. This would give me the opportunity to practice not
only my sketching but also my presentation skills. I've always been
keen on perspective drawing I feel it fits with my perfectionist
inclinations and apart from the few sketches I did for my vehicle
design module I haven't had another opportunity to practice.
Looking at the way
other designers present their work (such as Syd Mead) we can see in
the images below that these early concept sketches concentrate on
line work with some simple shading to signify light direction and
enhance the 3D appearance in conjunction with the use of perspective.
Two point perspective
This technique is great
for producing stylised, 2D illustrations of objects to make them
appear more three-dimensional. When viewing an object in real life it
seems to shrink as it gets further away, parallel lines will
eventually converge into a single point on the horizon/eye level
known as the vanishing point
I took plenty of
reference photography of buildings around Newcastle that I thought
would make for interesting sketches. Modern buildings with strong
lines/form would translate well to a perspective sketch.
I've always loved the
Baltic and thought it was a rather appropriate subject matter for the
work I wanted to produce, not only in form but also the use of the
building. I sketched the image by eye using the photo only as
reference but as you can see in the image below I've shown where the
horizon line and the vanishing points would be on the building from
the viewers point of view.
I'll generally start a
perspective drawing by establishing the horizon line, then the
longest, vertical line that is closer to the viewer, diagonal lines
drawn from the top and bottom of this line to the vanishing points
act as constraints that all other lines will fall between. I'm really
pleased with the results, I took great care to capture the lines of
every detail on the building which greatly enhance the final sketch.
It's probably a little stretched at the top but I feel this adds to
the imposing nature of the design.
To ink up my sketch
digitally I decided to use Sketchbook designer, a vector based
version of their sketchbook pro software. I setup the perspective
grid in the program and redid some of the line work from my initial
sketch as some of the vertical lines weren't straight, this somewhat
fixed the stretching.
I continued to refine
the line-work and shading, adding all the window details with
increasingly thinner lines. In my reference image a window was open
so I added that to my design, it's this little detail that grounds
the building in reality. Once I was happy I took the image into
Photoshop to add the text to the building by skewing and distorting
it until it followed the perspective I'd established. I added shading
to each window to emphasise the light direction of the image whilst
experimenting with a variety of brushes to create the light streaks I
wanted.
As a finishing touch
and to make the building 'pop' I created some background noise to
frame the building. It really helps the building stand out but I also
tried to suggest shadows, and even clouds in the noise that I
created.
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