I chose the track 'Bionic Commando', a mix of electro, rock, and retro 16-bit computer game music. With only a week to do the project I wanted to keep the character very simple so I could concentrate on the animation, which had to loop.
I created a variety of characters based around a 'Rock' theme, but the music had a slightly 1950's alien section to the score, that inspired me to create the character that I've dubbed 'Rocktopus'. I imagined a cartoony version of Cthulhu rocking out, but that evolved into an octopus that has taken control of the body of a dead rocker, whilst throwing a little bit of myself into the shape and personality of the character.
I began to ink up the character in Adobe Illustrator, taking care to separate each element that would be animated, when importing the file into After Effects.
After completing the illustration I then imported it into Photoshop to separate each element onto their respective layers and to prepare the file for import, as After Effects will keep the Photoshop layers intact.
I made a rod for my own back when it came to the character I chose as it's essentially two characters to animate, so each limb had to have it's own IK chain and controller which became a bit overwhelming when working with the layers in AE.
In relation to the brief my final animation fit all the entry requirements, it looped, it danced in time to the beat, and the character was unique. Given more time I would've liked to have put in some strong highlights and shadows but this would have required more elements to animate and given the time constraints that wasn't possible.
Surprisingly my submission was chosen as a finalist for the competition, and after seeing the quality of the other entries I was really happy, even if I didn't win, especially as I'm doing Games Design rather than animation, and I was the only one in the college that got chosen. It has spurred me on to get more of my work out there, and enter as many competitions as I can.