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Saturday 16 November 2013

Illuminated Knight Base Mesh

Once I had inked up my character profiles I steamrolled ahead with translating the designs to 3D. I wanted to keep the character as low poly as possible and concentrate on topology to make it easier for UV layout and animation.


At under 3500 polgons I'm really happy with the results, it still needs some optimisation, but after that I can concentrate on UV mapping.

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