Sony have just released a full length, behind the scenes documentary about the creation of Naughty Dogs' 2013 masterpiece, The Last of Us. It's really interesting to see the development process, and studio workflow behind such a big title. I've now heard, quite a few times, how big projects like this tend to come together right at the last second, John Lasseter said that all the Pixar movies were on the constant brink of failure, and last year at Gamehorizon David Polfeldt (Massive Entertainment) said that Far Cry 3 wasn't great until the last stages of development. So it's refreshing to hear Naughty Dog say the same about The Last of Us, it's similar to the way I feel on each module!
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