Storyboard
Scene
1:
Interior
of a church, dark, dimly lit with a few candles on sconce’s and
chandeliers. The sound of a battle can be heard raging outside.
The
camera pans down the isle focusing on the walls, shadows of men
fighting dance across them, illuminated by the huge fire that engulfs
a nearby settlement. Cries of pain, steel clashing against steel can
be heard ringing from a thousand different sources.
Scene
2:
Bang,
Bang, BANG! The camera quickly turns to face the door as each bang
makes the door shudder. With the focus on the doors, they fling open.
A knight with head bowed holds them both open at arms length
silhouetted by the light of the burning city in the background.
Silhouettes of men fighting and dying in battle fade into the
distance as far as the eye can see behind the weary knight.
Scene
3:
Focus
on the feet of the knight as he trudges, wearily down the isle, pools
of blood congeal beneath every step he takes, each one seemingly
heavier and more painful than the last for the battle fatigued
warrior. The door creaks behind him and slams shut (off camera).
Gregorian chant can be heard softly in the background mixing in with
the sounds of battle.
Scene
4:
The
camera pans lazily with the knight, he surveys the windows of the
church as he walks revealing the rich stained glass that adorn the
walls (each window should be representative of a different level,
boss, or scenario within the game). The knight turns his head from
side to side staring in wonder at the rich artwork.
Scene
5:
The
knight flops down at the altar on his knees resting on his sword. Its
point digs into the stone floor as he rests both hands on the pommel
and his head on his hands, he begins to pray. As he prays the camera
rotates around to behind him and as he looks up the camera pans up as
well revealing a large stained glass window which depicts a galleon
on an ocean. Sounds of gulls can be heard at that moment, are they
outside? The galleon moved or is it a trick of the light?
Scene
6:
Focus
on the feet/legs of the knight the sound of glass tinkling on the
ground can be heard as a small blue, sapphire like gem, bounces into
frame and rests by the foot of the knight. With each bounce the gem
catches the light and sparkles (lens flare, and slow motion
perhaps?).
Scene
7:
The
knight picks up the glass shard gently between his armoured thumb and
forefinger and holds it up to the light of the altar window, rolling
it slowly as he does so (it catches the light again). Focus on the
gem, then focus on the window in the background, at the same time he
notices a small hole in the blue ocean of the stained glass.
Scene
8:
The
knight steps up and moves closer to the window. Focus on the hole as
he traces it with the tip of his mailed index finger. The Gregorian
chant begins to be heard more clearly over the noise of battle.
Scene
9:
Focus
on the feet of the knight as blue sapphires start to rain down around
them from the top of the frame. (Slow motion, hopefully done using
Realflow/Particle effects). Again each gem catches the light and
sparkles.
Scene
10:
Camera
behind the shoulder of the silhouetted knight, focus on the window as
it starts to crack and then explodes into a million pieces and roars
through the window like a burst dam. The knight is pushed forcefully
back out of the scene to the right. The music also picks up to a
crescendo.
Scene
11:
The
gems fill the church, the knight struggles but then is engulfed,
drowning in the sea of sapphires. The last thing we see is his hand
closing into a fist as the gems rise higher covering the frame of the
scene. The music dies.
Scene
12:
Black,
the sound of gulls and breaking waves can be heard. The scene starts
to resolve itself above a gently moving sea that appears to be made
of stained glass. A large shadow looms into the scene and the sound
of splashing oars can be heard. A hand plunges from the foreground
into the water and when it pulls back is holding onto hand of the
helpless knight.
Scene
13:
As
if the stained glass window has come to life, the galleon from the
previous scene is now gently rocking back and forth on the sapphire
waves. Crew members rush back and forth doing their daily duties, as
seagulls wheel and call in the air. One of the crew pulls the knight
aboard, he slumps down on his knees coughing, as the crew member pats
his back and the points to the left. The galleon slides gently left
and into a bustling port, as far as the eye can see a city of spires
stretches into the distance. Sounds of children playing, sellers
shouting, and dogs barking bring the scene to life.
Scene
14:
The
title screen pans in from the right 'Illuminated Knight', as clips form
different levels of the game flash onto the screen, hopefully this
will give the player the idea of what they can expect, but also act
as a game trailer/demo. It'll highlight the in game mechanics, glass
vs stone, ice, fire, sand, reflective puzzles (moving statues to
reflect light for puzzle elements), or overlaying different colours
of glass to create new colours
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