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Wednesday, 8 June 2016

Winchester, Lever Action Mechanism

To help my client with animating the Winchester Rifle I created an info-graphic showing the stages involved with the lever action mechanism. It really is a marvel of design and engineering.


Saturday, 4 June 2016

Winchester Game Asset

I've finally finished the Winchester model I've been working on for a commission piece. I might add a little embellishment or engraving, and there's still the rigging and testing to do in UE4, but I'm pretty happy with the model and so is the client.


Monday, 23 May 2016

Winchester game asset, work in progress.

My assets are continuing to sell well on the Unreal Marketplace, but from that I've got some freelance work from a developer working on a 'Western' VR project. They've asked me to create some more guns, so I thought I'd show the work in progress of the Winchester Rifle they've asked for.


It's an American classic, and modelling it has really made me appreciate the craftsmanship and design of the weapon.

Friday, 13 May 2016

Spaceport Assets

I'm working on a brief for a secret project. I have to create a few background assets for a spaceport bar and/or docking bay in a high profile game. The brief doesn't give much direction so I've had to be creative with what I think would fit the environments.



So far I've modeled the base mesh for a retro Arcade Cabinet, a locker for pilots to hang their flight-suit, and supply crate for transporting goods.

Sunday, 1 May 2016

Two birds, one chanisaw!

I'm working on a new asset pack for the Unreal Marketplace. I'm keeping the idea close to my chest but here's a preview of the star of the show, a chainsaw!


This model, as well as being part of a new pack, will be used in an Evil Dead tribute piece I'm working on for my portfolio.

Friday, 22 April 2016

Aston Martin DB5 project

I've started working on a model of one of my favorite classic cars, the iconic Aston Martin DB5, from James Bond. This is a personal project I'm working on for fun and my own portfolio.


I had a bit of trouble working out how the spokes of the wheel hub fit together, but luckily I know a car fanatic that has identical wheels on his classic Triumph, so I managed to get some good reference photography.


I'm really happy with the detailing I've created on the tyre, I need to keep this level of detail consistent across the whole model.


Friday, 15 April 2016

Classic Shotgun Pack, Unreal Marketplace.

After a lengthy peer and technical review process my first pack of assets is available for sale on the Unreal Marketplace.

You can find the store page here.



I've already sold more than I expected and I have been working with customers to implement the assets into their projects, as well as making my pack better.

I've started the next pack and it shouldn't take as long knowing what I do now about the process.