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Sunday, 28 February 2016

Pump Action Shotgun, Game Asset.

I've been hard at work completing the Pump Action Shotgun asset for the pack I intend to sell on the Unreal Marketplace. After completing the high poly sculpt, optimising the low poly mesh, unwrapping and baking textures, and then creating the materials, the work is almost over. I'm really pleased with how it's looking at the moment, although it may need some additional optimisation or an extra LOD (level of detail) mesh to be bundled with the pack to support developers targeting low end systems.



I'm still working on the rear sights that will come as a modular attachment to this asset. I'll post an update when they're done!

1 comment:

  1. Really enjoyed your post on architectural visuals. The evolving role of 3D Architectural visualization is a game changer in our industry—it transforms traditional blueprints into immersive, lifelike experiences that help both designers and clients see the future of a space clearly. Your insights into the integration of digital tools with creative design highlighted how this technology bridges the gap between concept and reality.

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