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Thursday 11 December 2014

Character portraits and silhouettes

Following on from my research I began working on some character designs. In these early stages I wanted to get a feel for how my characters might look and act. The Gentleman will be refined and well trained, whereas the Bandit will be dishevelled and more of a bruiser.

Character silhouettes and concept sketches.

Using silhouettes is a great way to quickly capture character ideas during the initial stages of a design. The silhouette can also inform the viewer of the attributes of a character, especially important in a fast paced FPS. It is also a technique used in character portraiture of the period, as such I want to incorporate into my game as player portraits, and other UI elements.

A mockup of a loading screen for my game.

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