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Sunday, 28 February 2016

Pump Action Shotgun, Game Asset.

I've been hard at work completing the Pump Action Shotgun asset for the pack I intend to sell on the Unreal Marketplace. After completing the high poly sculpt, optimising the low poly mesh, unwrapping and baking textures, and then creating the materials, the work is almost over. I'm really pleased with how it's looking at the moment, although it may need some additional optimisation or an extra LOD (level of detail) mesh to be bundled with the pack to support developers targeting low end systems.



I'm still working on the rear sights that will come as a modular attachment to this asset. I'll post an update when they're done!

Monday, 22 February 2016

Pump Action Shotgun, Game Asset - Work in Progress

I'm still developing the Shotgun Pack I'm working on for the Unreal Marketplace, this is just a quick post to show the current 'work in progress' of the Pump Action Shotgun asset.


This asset is going to be a lot more detailed than the last two and will also have rear sights that will come as a modular attachment.

Friday, 12 February 2016

Sawn-Off Shotgun, Game Asset.

After making a post on the Unreal Marketplace forums about the Shotgun pack I'm creating I received a private message from a potential customer looking to buy the Sawn-Off Shotgun in advance. I reworked my existing shotgun model by sawing off the barrel and stock, added tape around the handle, and reworked the textures to have a more distressed appearance. I'm continuing to work on the Pump Action Shotgun but for now here's a few renders of the final Sawn-Off Shotgun that's the second asset in the pack.




Sunday, 31 January 2016

Sketchfab Portfolio Updates.

I'm not sure how I haven't seen Sketchfab before, but now I've found it I'll be using it to present my models. It allows me to show the work I've put into the materials and textures, and how they will look in a game engine, with a detailed 3D previewer.

Here's a preview of my latest game asset that's part of a pack I'm working on for the Unreal Marketplace.



I've also uploaded the Flintlock Pistols I worked on for my game project. These previews should really enhance my portfolio.






Tuesday, 26 January 2016

Star Wars: The Force Awakens VFX Breakdown

I've just seen this amazing visual effects breakdown video for Star Wars: The Force Awakens, so I thought I'd share it here. You can find more information at this website. I loved the new Star Wars, and of course as a 3D artist it would be my dream to work on a production of this quality. For now I'm happy taking inspiration and tips from videos like this whilst I refine my skills.


Monday, 11 January 2016

Unreal Engine, Shotgun Game Model.

I recently completed the first of three models I'm working on to sell in the 'Weapons & Props' category of the Unreal Marketplace. I continued to refine the high polygon to low polygon workflow I learned in the final year of my degree. The high poly model was over 16 million polygons but I've managed to optimise the final game mesh to just over 2000 polys. The mesh and PBR texture maps are Unreal and Unity compatible, and the high quality of the model makes it suitable for 'AAA' titles or games that want to achieve a high level of realism. Here are a few renders of the fully textured model.





Tuesday, 22 December 2015

Shotgun Game Model, Work in Progress.

Building on the experience I had creating my Flintlock Pistol game assets I took some time off from my game design project to make some more assets for an Evil Dead inspired scene. At the moment I'm working on a shotgun, chainsaw, and a 3D version of Ash. I just thought I'd share an image of my work in progress on the shotgun.


Obviously there's still a ways to go but I've finished the base mesh in 3DS Max and I'm currently working on the fine details in Zbrush. I'll then bake the lighting information from the high poly mesh to the low poly mesh's UVs and create the materials in Quixel. Once I've used this model in my own projects I intended to sell it on either the Unreal marketplace or Turbo Squid.