To keep my design idea in keeping with the period in which the game is set, I carried out a lot of research. I collected imagery relating to the two character classes (the Bandit, and the Gentleman), the planned environments, and the associated props/assets for both. Some of this research was collated online, whilst some of the environment imagery was taken on location at a local National Trust site. I've brought together a selection of these images to create mood boards that will help me keep my designs consistent as I develop the project.
Character and environment mood boards.